lazygitrs logs (2)
by Omsimos · Updated · 108 min read
[+0.000] env: version=0.0.27
[+0.000] env: TERM=xterm-ghostty
[+0.000] env: TERM_PROGRAM=ghostty
[+0.000] env: TERM_PROGRAM_VERSION=1.3.1
[+0.000] env: COLORTERM=truecolor
[+0.000] env: LANG=en_PH.UTF-8
[+0.000] setup: keyboard_enhanced=true
[+0.000] setup: keyboard flags KeyboardEnhancementFlags(DISAMBIGUATE_ESCAPE_CODES | REPORT_EVENT_TYPES)
[+0.005] raw: FocusGained
[+0.006] dispatch: batch: 1 queued entries
[+0.006] dispatch: focus gained
[+2.333] raw: Mouse(MouseEvent { kind: Down(Left), column: 8, row: 30, modifiers: KeyModifiers(0x0) })
[+2.333] dispatch: batch: 1 queued entries
[+3.371] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+3.371] dispatch: batch: 1 queued entries
[+3.371] dispatch: key dropped (release): KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+3.922] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.922] dispatch: batch: 1 queued entries
[+3.923] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.088] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.088] dispatch: batch: 1 queued entries
[+4.088] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.174] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.174] dispatch: batch: 1 queued entries
[+4.174] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.257] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.257] dispatch: batch: 1 queued entries
[+4.257] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.340] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.341] dispatch: batch: 1 queued entries
[+4.341] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.424] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.425] dispatch: batch: 1 queued entries
[+4.425] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.599] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.599] dispatch: batch: 1 queued entries
[+4.599] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.759] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.759] dispatch: batch: 1 queued entries
[+4.759] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.927] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.927] dispatch: batch: 1 queued entries
[+4.927] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.011] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.011] dispatch: batch: 1 queued entries
[+5.011] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.099] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.099] dispatch: batch: 1 queued entries
[+5.099] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.182] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.183] dispatch: batch: 1 queued entries
[+5.183] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.266] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.266] dispatch: batch: 1 queued entries
[+5.266] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.349] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.349] dispatch: batch: 1 queued entries
[+5.349] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.513] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.513] dispatch: batch: 1 queued entries
[+5.513] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.682] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.682] dispatch: batch: 1 queued entries
[+5.682] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.849] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.849] dispatch: batch: 1 queued entries
[+5.849] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.016] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.016] dispatch: batch: 1 queued entries
[+6.016] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.099] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.099] dispatch: batch: 1 queued entries
[+6.099] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.266] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.266] dispatch: batch: 1 queued entries
[+6.266] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.352] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.352] dispatch: batch: 1 queued entries
[+6.352] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.441] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.441] dispatch: batch: 1 queued entries
[+6.441] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.524] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.524] dispatch: batch: 1 queued entries
[+6.524] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.540] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+6.540] dispatch: batch: 1 queued entries
[+6.540] dispatch: key dropped (release): KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+6.613] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.613] dispatch: batch: 1 queued entries
[+6.613] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.116] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.116] dispatch: batch: 1 queued entries
[+7.116] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.282] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.283] dispatch: batch: 1 queued entries
[+7.283] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.450] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.450] dispatch: batch: 1 queued entries
[+7.450] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.533] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.533] dispatch: batch: 1 queued entries
[+7.533] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.707] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.707] dispatch: batch: 1 queued entries
[+7.707] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.867] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.867] dispatch: batch: 1 queued entries
[+7.868] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.957] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.957] dispatch: batch: 1 queued entries
[+7.957] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.041] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.041] dispatch: batch: 1 queued entries
[+8.041] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.124] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.124] dispatch: batch: 1 queued entries
[+8.124] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.202] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.202] dispatch: batch: 1 queued entries
[+8.202] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.452] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.452] dispatch: batch: 1 queued entries
[+8.452] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.474] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] dispatch: batch: 7 queued entries
[+8.474] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.474] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.474] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.475] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.475] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.475] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.475] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.580] raw: Key(KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.631] reassembly: lone Esc (timeout)
[+12.631] dispatch: batch: 1 queued entries
[+12.631] dispatch: key -> handle_key: KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.665] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.667] dispatch: batch: 8 queued entries
[+12.667] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.667] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.667] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.667] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.668] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.668] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.668] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.668] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.091] raw: Key(KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.142] reassembly: lone Esc (timeout)
[+13.142] dispatch: batch: 1 queued entries
[+13.142] dispatch: key -> handle_key: KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.165] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.165] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.165] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.166] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.166] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.166] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.166] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.166] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.166] dispatch: batch: 8 queued entries
[+13.166] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.166] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.166] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.167] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.167] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.167] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.167] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.167] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.678] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.678] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.678] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.678] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.678] dispatch: batch: 4 queued entries
[+13.678] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.678] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.678] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.678] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.774] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] dispatch: batch: 8 queued entries
[+13.774] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.774] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.774] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.774] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.775] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.775] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.775] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.775] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.683] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.683] dispatch: batch: 1 queued entries
[+14.683] dispatch: key -> handle_key: KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.743] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+14.743] dispatch: batch: 1 queued entries
[+14.743] dispatch: key dropped (release): KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+16.324] raw: Key(KeyEvent { code: Char('q'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+16.324] dispatch: batch: 1 queued entries
[+16.324] dispatch: key -> handle_key: KeyEvent { code: Char('q'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+16.325] teardown: restoring terminal
[+0.000] env: version=0.0.27
[+0.000] env: TERM=xterm-ghostty
[+0.000] env: TERM_PROGRAM=ghostty
[+0.000] env: TERM_PROGRAM_VERSION=1.3.1
[+0.000] env: COLORTERM=truecolor
[+0.000] env: LANG=en_PH.UTF-8
[+0.000] setup: keyboard_enhanced=true
[+0.000] setup: keyboard flags KeyboardEnhancementFlags(DISAMBIGUATE_ESCAPE_CODES | REPORT_EVENT_TYPES)
[+0.006] raw: FocusGained
[+0.006] dispatch: batch: 1 queued entries
[+0.006] dispatch: focus gained
[+1.503] raw: Mouse(MouseEvent { kind: Down(Left), column: 7, row: 30, modifiers: KeyModifiers(0x0) })
[+1.504] dispatch: batch: 1 queued entries
[+1.569] raw: Mouse(MouseEvent { kind: Up(Left), column: 7, row: 30, modifiers: KeyModifiers(0x0) })
[+1.570] dispatch: batch: 1 queued entries
[+2.296] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+2.296] dispatch: batch: 1 queued entries
[+2.296] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+2.880] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+2.880] dispatch: batch: 1 queued entries
[+2.881] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.130] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.130] dispatch: batch: 1 queued entries
[+3.130] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.297] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.297] dispatch: batch: 1 queued entries
[+3.297] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.547] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.547] dispatch: batch: 1 queued entries
[+3.547] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.636] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.636] dispatch: batch: 1 queued entries
[+3.636] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.720] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.720] dispatch: batch: 1 queued entries
[+3.720] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.798] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.798] dispatch: batch: 1 queued entries
[+3.798] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.878] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char('6'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.879] dispatch: batch: 9 queued entries
[+3.879] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char('6'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.004] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.004] dispatch: batch: 1 queued entries
[+4.004] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.070] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] dispatch: batch: 9 queued entries
[+4.070] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.162] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.162] dispatch: batch: 1 queued entries
[+5.162] dispatch: key -> handle_key: KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.229] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.230] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.230] dispatch: batch: 9 queued entries
[+5.230] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.230] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.230] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.230] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.230] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.231] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.231] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.231] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.231] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.767] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+5.767] dispatch: batch: 1 queued entries
[+5.767] dispatch: key dropped (release): KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+6.165] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+6.166] dispatch: batch: 1 queued entries
[+6.166] dispatch: key dropped (release): KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+7.077] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.079] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.079] dispatch: batch: 9 queued entries
[+7.079] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.079] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.079] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.079] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.079] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.080] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.080] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.080] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.080] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.874] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+7.875] dispatch: batch: 1 queued entries
[+7.875] dispatch: key dropped (release): KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+8.722] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+8.722] dispatch: batch: 1 queued entries
[+8.722] dispatch: key dropped (release): KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+9.403] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+9.405] dispatch: batch: 10 queued entries
[+9.405] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.405] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.405] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.405] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.406] dispatch: key -> handle_key: KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.406] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.406] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.406] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.406] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.406] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+9.469] raw: Mouse(MouseEvent { kind: Up(Left), column: 53, row: 20, modifiers: KeyModifiers(0x0) })
[+9.470] dispatch: batch: 1 queued entries
[+10.512] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.512] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.512] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.512] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.512] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.512] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.512] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.513] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.513] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.513] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+10.513] dispatch: batch: 10 queued entries
[+10.513] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.513] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.513] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.513] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.514] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.514] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.514] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.514] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.514] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.514] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+10.619] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] dispatch: batch: 10 queued entries
[+10.620] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.620] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.620] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.620] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.620] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.620] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.621] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.621] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.621] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.621] dispatch: key -> handle_key: KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.662] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+11.662] dispatch: batch: 9 queued entries
[+11.662] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.662] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.662] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.663] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.663] dispatch: key -> handle_key: KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.663] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.663] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.663] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.663] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+11.786] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.786] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.786] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] raw: Key(KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] dispatch: batch: 9 queued entries
[+11.787] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.787] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.787] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.787] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.788] dispatch: key -> handle_key: KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.788] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.789] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.789] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.789] dispatch: key -> handle_key: KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.278] raw: Mouse(MouseEvent { kind: Down(Left), column: 7, row: 30, modifiers: KeyModifiers(0x0) })
[+12.278] dispatch: batch: 1 queued entries
[+12.386] raw: Mouse(MouseEvent { kind: Up(Left), column: 7, row: 30, modifiers: KeyModifiers(0x0) })
[+12.386] dispatch: batch: 1 queued entries
[+13.287] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.287] dispatch: batch: 1 queued entries
[+13.287] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.784] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.784] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.784] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.784] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.785] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.785] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.785] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+13.785] dispatch: batch: 7 queued entries
[+13.785] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.785] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.785] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.786] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.786] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.787] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.787] dispatch: key -> handle_key: KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+13.866] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.867] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.867] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.867] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.867] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.867] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.867] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+13.867] dispatch: batch: 7 queued entries
[+13.867] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.867] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.867] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.868] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.868] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.868] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.868] dispatch: key -> handle_key: KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+13.953] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) })
[+13.953] dispatch: batch: 1 queued entries
[+13.953] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) }
[+14.034] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.034] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.034] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.035] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.035] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.035] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.035] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+14.035] dispatch: batch: 7 queued entries
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+14.120] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) })
[+14.120] dispatch: batch: 1 queued entries
[+14.120] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) }
[+14.201] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) })
[+14.201] dispatch: batch: 1 queued entries
[+14.201] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) }
[+14.287] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) })
[+14.287] dispatch: batch: 1 queued entries
[+14.287] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) }
[+14.367] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.367] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.367] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.367] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.367] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.368] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.368] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+14.368] dispatch: batch: 7 queued entries
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+14.386] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+14.386] dispatch: batch: 1 queued entries
[+14.386] dispatch: key dropped (release): KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+15.371] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.371] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.371] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.371] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.371] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.371] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.371] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+15.371] dispatch: batch: 7 queued entries
[+15.371] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.371] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.371] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.372] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.372] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.372] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.372] dispatch: key -> handle_key: KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+15.484] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.484] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.484] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.484] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.485] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.485] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.485] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+15.485] dispatch: batch: 7 queued entries
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+15.612] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.612] dispatch: batch: 1 queued entries
[+15.612] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.880] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.880] dispatch: batch: 1 queued entries
[+15.880] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.940] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.941] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.941] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.941] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.941] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.941] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.941] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+15.941] dispatch: batch: 7 queued entries
[+15.941] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.941] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.941] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.942] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.942] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.942] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.942] dispatch: key -> handle_key: KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+16.034] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+16.034] dispatch: batch: 1 queued entries
[+16.035] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+16.103] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+16.103] dispatch: batch: 1 queued entries
[+16.103] dispatch: key dropped (release): KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+19.432] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(SHIFT), kind: Release, state: KeyEventState(0x0) })
[+19.432] dispatch: batch: 1 queued entries
[+19.432] dispatch: key dropped (release): KeyEvent { code: Char('2'), modifiers: KeyModifiers(SHIFT), kind: Release, state: KeyEventState(0x0) }
[+20.038] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(SHIFT), kind: Release, state: KeyEventState(0x0) })
[+20.038] dispatch: batch: 1 queued entries
[+20.038] dispatch: key dropped (release): KeyEvent { code: Char('2'), modifiers: KeyModifiers(SHIFT), kind: Release, state: KeyEventState(0x0) }
[+20.620] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+20.620] raw: Key(KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+20.620] dispatch: batch: 2 queued entries
[+20.620] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+20.620] dispatch: key -> handle_key: KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+21.043] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.043] raw: Key(KeyEvent { code: Char('I'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+21.043] dispatch: batch: 2 queued entries
[+21.043] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.043] dispatch: key -> handle_key: KeyEvent { code: Char('I'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+21.133] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] dispatch: batch: 8 queued entries
[+21.133] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.715] raw: FocusLost
[+21.715] dispatch: batch: 1 queued entries
[+21.715] dispatch: focus transition quarantine active for this batch
[+21.715] dispatch: focus lost
[+21.994] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.994] raw: Key(KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] raw: Key(KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] dispatch: batch: 8 queued entries
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+22.213] raw: FocusLost
[+22.213] dispatch: batch: 1 queued entries
[+22.213] dispatch: focus transition quarantine active for this batch
[+22.213] dispatch: focus lost
[+22.485] raw: FocusGained
[+22.485] dispatch: batch: 1 queued entries
[+22.485] dispatch: focus gained
[+22.822] raw: FocusLost
[+22.822] dispatch: batch: 1 queued entries
[+22.822] dispatch: focus transition quarantine active for this batch
[+22.822] dispatch: focus lost
[+23.068] raw: FocusGained
[+23.068] dispatch: batch: 1 queued entries
[+23.068] dispatch: focus gained
[+23.359] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+23.359] raw: Key(KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+23.359] dispatch: batch: 2 queued entries
[+23.359] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+23.359] dispatch: key -> handle_key: KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+23.614] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+23.615] raw: Key(KeyEvent { code: Char('I'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+23.615] dispatch: batch: 2 queued entries
[+23.615] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+23.615] dispatch: key -> handle_key: KeyEvent { code: Char('I'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+23.705] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(SUPER), kind: Release, state: KeyEventState(0x0) })
[+23.705] dispatch: batch: 1 queued entries
[+23.705] dispatch: key dropped (release): KeyEvent { code: Char('3'), modifiers: KeyModifiers(SUPER), kind: Release, state: KeyEventState(0x0) }
[+23.910] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+23.910] raw: Key(KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+23.910] dispatch: batch: 2 queued entries
[+23.910] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+23.910] dispatch: key -> handle_key: KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+24.157] raw: FocusGained
[+24.157] dispatch: batch: 1 queued entries
[+24.157] dispatch: focus gained
[+24.853] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.853] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.854] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.854] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.854] dispatch: batch: 4 queued entries
[+24.854] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.854] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.854] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.854] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.933] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.933] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.933] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.933] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.933] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.934] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.934] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.934] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.934] dispatch: batch: 8 queued entries
[+24.934] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.934] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.934] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.934] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.935] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.935] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.935] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.935] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.195] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.195] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.195] raw: Key(KeyEvent { code: Char('6'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.195] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+25.195] dispatch: batch: 4 queued entries
[+25.195] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.195] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.196] dispatch: key -> handle_key: KeyEvent { code: Char('6'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.196] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+25.311] raw: Mouse(MouseEvent { kind: Up(Left), column: 28, row: 15, modifiers: KeyModifiers(0x0) })
[+25.311] dispatch: batch: 1 queued entries
[+25.567] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.567] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.567] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.567] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.567] dispatch: batch: 4 queued entries
[+25.567] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.567] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.568] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.568] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.653] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.653] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.653] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.653] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.653] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.653] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.654] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.654] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.654] dispatch: batch: 8 queued entries
[+25.654] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.654] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.654] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.655] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.655] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.655] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.655] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.656] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.928] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.928] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.928] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.929] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.929] dispatch: batch: 4 queued entries
[+25.929] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.929] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.929] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.929] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.011] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.011] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.011] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.011] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.011] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.012] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.012] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.012] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.012] dispatch: batch: 8 queued entries
[+26.012] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.012] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.012] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.013] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.013] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.013] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.013] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.014] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.262] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.262] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.262] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.262] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+26.262] dispatch: batch: 4 queued entries
[+26.262] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.262] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.263] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.263] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+26.395] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.396] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.396] dispatch: batch: 9 queued entries
[+26.396] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.396] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.396] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.397] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.397] dispatch: key -> handle_key: KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.397] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.397] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.398] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.398] dispatch: key -> handle_key: KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.445] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.445] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.445] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.445] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.445] raw: Key(KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.445] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.445] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.446] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.446] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+26.446] dispatch: batch: 9 queued entries
[+26.446] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.446] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.446] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.447] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.447] dispatch: key -> handle_key: KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.447] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.447] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.448] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.448] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+26.528] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] dispatch: batch: 9 queued entries
[+26.528] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.528] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.528] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.529] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.529] dispatch: key -> handle_key: KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.529] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.529] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.529] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.529] dispatch: key -> handle_key: KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.878] raw: Mouse(MouseEvent { kind: Down(Left), column: 103, row: 4, modifiers: KeyModifiers(0x0) })
[+26.878] dispatch: batch: 1 queued entries
[+27.011] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.011] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.011] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.011] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.011] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.011] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.012] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.012] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.012] raw: Key(KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.012] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.012] dispatch: batch: 10 queued entries
[+27.012] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.012] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.012] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.720] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.720] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.720] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.720] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+27.721] dispatch: batch: 11 queued entries
[+27.721] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.721] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.723] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+28.336] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.336] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.336] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.336] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.336] raw: Key(KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.336] raw: Key(KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.336] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.337] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.337] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.337] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.337] dispatch: batch: 10 queued entries
[+28.337] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.337] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.337] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.337] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.337] dispatch: key -> handle_key: KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.337] dispatch: key -> handle_key: KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.338] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.338] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.338] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.338] dispatch: key -> handle_key: KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.295] raw: Mouse(MouseEvent { kind: Down(Left), column: 88, row: 29, modifiers: KeyModifiers(0x0) })
[+29.295] dispatch: batch: 1 queued entries
[+29.419] raw: Mouse(MouseEvent { kind: Up(Left), column: 88, row: 29, modifiers: KeyModifiers(0x0) })
[+29.419] dispatch: batch: 1 queued entries
[+29.743] raw: Key(KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.794] reassembly: lone Esc (timeout)
[+29.795] dispatch: batch: 1 queued entries
[+29.795] dispatch: key -> handle_key: KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.815] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] dispatch: batch: 8 queued entries
[+29.816] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.816] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.817] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.817] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.817] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.817] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.817] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.817] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.978] raw: Key(KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.030] reassembly: lone Esc (timeout)
[+30.030] dispatch: batch: 1 queued entries
[+30.030] dispatch: key -> handle_key: KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+30.069] raw: Key(KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+30.070] dispatch: batch: 1 queued entries
[+30.070] dispatch: key suppressed (popup tail): KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+31.137] raw: Key(KeyEvent { code: Char('q'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.137] dispatch: batch: 1 queued entries
[+31.137] dispatch: key -> handle_key: KeyEvent { code: Char('q'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+31.137] teardown: restoring terminal
[+0.000] env: version=0.0.27
[+0.000] env: TERM=xterm-ghostty
[+0.000] env: TERM_PROGRAM=ghostty
[+0.000] env: TERM_PROGRAM_VERSION=1.3.1
[+0.000] env: COLORTERM=truecolor
[+0.000] env: LANG=en_PH.UTF-8
[+0.000] setup: kitty keyboard protocol disabled (legacy input mode)
[+0.001] raw: FocusGained
[+0.001] dispatch: batch: 1 queued entries
[+0.001] dispatch: focus gained
[+5.969] raw: Key(KeyEvent { code: Char('q'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.969] dispatch: batch: 1 queued entries
[+5.969] dispatch: key -> handle_key: KeyEvent { code: Char('q'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.969] teardown: restoring terminal
[+0.000] env: version=0.0.27
[+0.000] env: TERM=xterm-ghostty
[+0.000] env: TERM_PROGRAM=ghostty
[+0.000] env: TERM_PROGRAM_VERSION=1.3.1
[+0.000] env: COLORTERM=truecolor
[+0.000] env: LANG=en_PH.UTF-8
[+0.000] setup: kitty keyboard protocol disabled (legacy input mode)
[+0.000] raw: FocusGained
[+0.001] dispatch: batch: 1 queued entries
[+0.001] dispatch: focus gained
[+10.616] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.616] dispatch: batch: 1 queued entries
[+10.617] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.795] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.795] dispatch: batch: 1 queued entries
[+10.795] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.032] raw: Mouse(MouseEvent { kind: Down(Left), column: 9, row: 8, modifiers: KeyModifiers(0x0) })
[+21.032] dispatch: batch: 1 queued entries
[+21.098] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.098] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.098] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.098] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.099] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.099] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.099] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.099] raw: Key(KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.099] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.099] soup: reassembled "[<0;10;9m" -> Mouse(MouseEvent { kind: Up(Left), column: 9, row: 8, modifiers: KeyModifiers(0x0) })
[+21.100] dispatch: batch: 1 queued entries
[+22.323] raw: Mouse(MouseEvent { kind: Down(Left), column: 6, row: 30, modifiers: KeyModifiers(0x0) })
[+22.324] dispatch: batch: 1 queued entries
[+22.389] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+22.390] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+22.390] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+22.390] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+22.390] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+22.390] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+22.390] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+22.390] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+22.390] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+22.390] soup: reassembled "[<0;7;31m" -> Mouse(MouseEvent { kind: Up(Left), column: 6, row: 30, modifiers: KeyModifiers(0x0) })
[+22.390] dispatch: batch: 1 queued entries
[+27.707] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.708] dispatch: batch: 1 queued entries
[+27.708] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.200] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.200] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+28.200] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.200] dispatch: batch: 1 queued entries
[+28.200] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.279] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.279] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+28.279] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.279] dispatch: batch: 1 queued entries
[+28.279] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.362] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.362] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+28.362] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.362] dispatch: batch: 1 queued entries
[+28.362] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.449] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.449] dispatch: batch: 1 queued entries
[+28.449] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.526] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.526] dispatch: batch: 1 queued entries
[+28.526] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.615] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.616] dispatch: batch: 1 queued entries
[+28.616] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.693] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.694] dispatch: batch: 1 queued entries
[+28.694] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.782] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.782] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+28.782] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.783] dispatch: batch: 1 queued entries
[+28.783] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.860] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.860] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+28.861] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.861] dispatch: batch: 1 queued entries
[+28.861] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.949] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.949] dispatch: batch: 1 queued entries
[+28.949] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.029] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.029] dispatch: batch: 1 queued entries
[+29.029] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.116] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.116] dispatch: batch: 1 queued entries
[+29.116] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.196] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.196] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+29.196] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.197] dispatch: batch: 1 queued entries
[+29.197] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.282] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.282] dispatch: batch: 1 queued entries
[+29.282] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.366] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.366] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+29.366] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.366] dispatch: batch: 1 queued entries
[+29.366] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.449] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.449] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+29.449] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.449] dispatch: batch: 1 queued entries
[+29.449] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.532] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.532] dispatch: batch: 1 queued entries
[+29.532] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.615] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.615] dispatch: batch: 1 queued entries
[+29.615] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.699] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.699] dispatch: batch: 1 queued entries
[+29.699] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.780] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.780] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+29.780] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.780] dispatch: batch: 1 queued entries
[+29.780] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.863] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.863] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+29.863] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.863] dispatch: batch: 1 queued entries
[+29.863] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.949] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.949] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+29.949] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.949] dispatch: batch: 1 queued entries
[+29.949] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+30.032] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.032] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+30.032] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.032] dispatch: batch: 1 queued entries
[+30.032] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+30.115] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.115] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+30.116] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.116] dispatch: batch: 1 queued entries
[+30.116] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+30.199] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.199] dispatch: batch: 1 queued entries
[+30.199] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+30.365] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.385] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+30.385] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.385] dispatch: batch: 1 queued entries
[+30.385] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+30.449] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.449] dispatch: batch: 1 queued entries
[+30.449] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+30.615] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.615] dispatch: batch: 1 queued entries
[+30.615] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+30.701] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.701] dispatch: batch: 1 queued entries
[+30.701] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+30.790] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.790] dispatch: batch: 1 queued entries
[+30.790] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+30.873] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.874] dispatch: batch: 1 queued entries
[+30.874] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+30.957] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.957] dispatch: batch: 1 queued entries
[+30.957] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+31.202] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.203] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+31.203] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.203] dispatch: batch: 1 queued entries
[+31.203] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+31.287] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.287] dispatch: batch: 1 queued entries
[+31.287] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+31.374] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.374] dispatch: batch: 1 queued entries
[+31.374] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+31.457] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.457] dispatch: batch: 1 queued entries
[+31.457] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+31.540] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.540] dispatch: batch: 1 queued entries
[+31.541] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+31.622] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.622] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+31.622] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.622] dispatch: batch: 1 queued entries
[+31.622] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+31.707] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.707] dispatch: batch: 1 queued entries
[+31.707] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+31.790] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.791] dispatch: batch: 1 queued entries
[+31.791] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+31.871] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.872] dispatch: batch: 1 queued entries
[+31.872] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+32.037] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.037] dispatch: batch: 1 queued entries
[+32.037] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+32.124] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.124] dispatch: batch: 1 queued entries
[+32.124] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+32.207] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.207] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+32.207] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.207] dispatch: batch: 1 queued entries
[+32.207] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+32.290] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.290] dispatch: batch: 1 queued entries
[+32.290] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+32.457] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.457] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+32.457] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.457] dispatch: batch: 1 queued entries
[+32.457] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+32.540] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.540] dispatch: batch: 1 queued entries
[+32.540] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+32.624] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.624] dispatch: batch: 1 queued entries
[+32.624] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+32.707] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.707] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+32.707] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.707] dispatch: batch: 1 queued entries
[+32.707] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+32.794] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.794] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+32.794] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.794] dispatch: batch: 1 queued entries
[+32.794] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+32.874] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.874] dispatch: batch: 1 queued entries
[+32.874] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+32.961] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.961] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+32.961] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+32.962] dispatch: batch: 1 queued entries
[+32.962] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+33.049] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+33.049] dispatch: batch: 1 queued entries
[+33.049] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+33.128] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+33.128] dispatch: batch: 1 queued entries
[+33.128] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+33.210] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+33.210] dispatch: batch: 1 queued entries
[+33.210] dispatch: key -> handle_key: KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+33.299] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+33.299] dispatch: batch: 1 queued entries
[+33.299] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+33.378] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+33.378] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+33.378] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+33.378] dispatch: batch: 1 queued entries
[+33.378] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+33.465] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+33.465] dispatch: batch: 1 queued entries
[+33.465] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+33.545] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+33.545] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+33.545] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+33.545] dispatch: batch: 1 queued entries
[+33.545] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+33.628] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+33.628] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+33.628] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+33.628] dispatch: batch: 1 queued entries
[+33.628] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+33.795] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+33.795] dispatch: batch: 1 queued entries
[+33.795] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+34.043] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+34.044] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+34.044] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+34.044] dispatch: batch: 1 queued entries
[+34.044] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+34.132] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+34.132] dispatch: batch: 1 queued entries
[+34.132] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+34.212] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+34.212] dispatch: batch: 1 queued entries
[+34.212] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+34.299] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+34.299] dispatch: batch: 1 queued entries
[+34.299] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+34.549] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+34.549] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+34.549] soup: reassembled "[B" -> Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+34.549] dispatch: batch: 1 queued entries
[+34.549] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+35.595] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+35.596] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+35.596] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+35.597] dispatch: batch: 1 queued entries
[+35.597] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+35.675] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+35.675] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+35.676] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+35.676] dispatch: batch: 1 queued entries
[+35.676] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+35.767] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+35.767] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+35.767] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+35.767] dispatch: batch: 1 queued entries
[+35.767] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+35.843] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+35.844] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+35.844] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+35.844] dispatch: batch: 1 queued entries
[+35.844] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+35.934] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+35.934] dispatch: batch: 1 queued entries
[+35.934] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+36.012] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.012] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+36.012] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.012] dispatch: batch: 1 queued entries
[+36.012] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+36.098] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.099] dispatch: batch: 1 queued entries
[+36.099] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+36.179] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.179] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+36.179] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.179] dispatch: batch: 1 queued entries
[+36.179] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+36.262] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.262] dispatch: batch: 1 queued entries
[+36.262] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+36.349] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.349] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+36.350] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.350] dispatch: batch: 1 queued entries
[+36.350] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+36.440] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.441] dispatch: batch: 1 queued entries
[+36.441] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+36.513] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.513] dispatch: batch: 1 queued entries
[+36.513] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+36.599] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.599] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+36.599] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.599] dispatch: batch: 1 queued entries
[+36.599] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+36.682] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.682] dispatch: batch: 1 queued entries
[+36.682] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+36.765] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.765] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+36.766] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.766] dispatch: batch: 1 queued entries
[+36.766] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+36.849] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.849] dispatch: batch: 1 queued entries
[+36.849] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+36.932] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+36.932] dispatch: batch: 1 queued entries
[+36.932] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+37.013] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.014] dispatch: batch: 1 queued entries
[+37.014] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+37.096] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.096] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+37.097] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.097] dispatch: batch: 1 queued entries
[+37.097] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+37.182] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.183] dispatch: batch: 1 queued entries
[+37.183] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+37.266] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.266] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+37.266] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.266] dispatch: batch: 1 queued entries
[+37.266] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+37.349] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.349] dispatch: batch: 1 queued entries
[+37.349] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+37.430] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.430] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+37.430] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.430] dispatch: batch: 1 queued entries
[+37.430] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+37.516] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.516] dispatch: batch: 1 queued entries
[+37.516] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+37.599] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.599] dispatch: batch: 1 queued entries
[+37.599] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+37.682] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.682] dispatch: batch: 1 queued entries
[+37.682] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+37.765] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.765] dispatch: batch: 1 queued entries
[+37.765] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+37.849] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.849] dispatch: batch: 1 queued entries
[+37.849] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+37.932] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+37.932] dispatch: batch: 1 queued entries
[+37.932] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+38.015] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+38.015] dispatch: batch: 1 queued entries
[+38.015] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+38.099] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+38.099] dispatch: batch: 1 queued entries
[+38.099] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+38.182] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+38.182] dispatch: batch: 1 queued entries
[+38.182] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+38.349] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+38.349] dispatch: batch: 1 queued entries
[+38.349] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+38.432] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+38.432] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+38.432] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+38.432] dispatch: batch: 1 queued entries
[+38.432] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+38.515] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+38.515] dispatch: batch: 1 queued entries
[+38.516] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+38.599] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+38.599] dispatch: batch: 1 queued entries
[+38.599] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+38.682] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+38.682] dispatch: batch: 1 queued entries
[+38.682] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+38.849] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+38.849] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+38.849] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+38.849] dispatch: batch: 1 queued entries
[+38.849] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+38.932] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+38.932] dispatch: batch: 1 queued entries
[+38.932] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+39.018] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.019] dispatch: batch: 1 queued entries
[+39.019] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+39.103] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.103] dispatch: batch: 1 queued entries
[+39.103] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+39.190] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.191] dispatch: batch: 1 queued entries
[+39.191] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+39.274] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.274] dispatch: batch: 1 queued entries
[+39.274] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+39.357] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.357] dispatch: batch: 1 queued entries
[+39.357] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+39.436] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.436] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+39.437] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.437] dispatch: batch: 1 queued entries
[+39.437] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+39.524] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.524] dispatch: batch: 1 queued entries
[+39.524] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+39.607] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.607] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+39.608] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.608] dispatch: batch: 1 queued entries
[+39.608] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+39.687] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.687] dispatch: batch: 1 queued entries
[+39.687] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+39.770] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.770] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+39.770] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.770] dispatch: batch: 1 queued entries
[+39.770] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+39.857] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.858] dispatch: batch: 1 queued entries
[+39.858] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+39.937] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+39.938] dispatch: batch: 1 queued entries
[+39.938] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+40.024] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+40.024] dispatch: batch: 1 queued entries
[+40.024] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+40.107] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+40.107] dispatch: batch: 1 queued entries
[+40.107] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+40.188] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+40.188] dispatch: batch: 1 queued entries
[+40.189] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+40.274] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+40.274] dispatch: batch: 1 queued entries
[+40.274] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+40.357] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+40.357] dispatch: batch: 1 queued entries
[+40.357] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+40.440] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+40.441] dispatch: batch: 1 queued entries
[+40.441] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+40.524] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+40.524] dispatch: batch: 1 queued entries
[+40.524] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+40.607] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+40.607] dispatch: batch: 1 queued entries
[+40.607] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+40.773] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+40.774] dispatch: batch: 1 queued entries
[+40.774] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+40.857] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+40.857] dispatch: batch: 1 queued entries
[+40.857] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+40.940] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+40.941] dispatch: batch: 1 queued entries
[+40.941] dispatch: key -> handle_key: KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+41.024] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+41.024] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+41.024] soup: reassembled "[A" -> Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+41.024] dispatch: batch: 1 queued entries
[+41.024] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+41.109] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+41.110] dispatch: batch: 1 queued entries
[+41.110] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+41.199] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+41.199] dispatch: batch: 1 queued entries
[+41.199] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+41.276] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+41.276] dispatch: batch: 1 queued entries
[+41.276] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+41.442] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+41.442] dispatch: batch: 1 queued entries
[+41.442] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+41.529] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+41.529] dispatch: batch: 1 queued entries
[+41.529] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+41.615] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+41.616] dispatch: batch: 1 queued entries
[+41.616] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+41.693] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+41.693] dispatch: batch: 1 queued entries
[+41.693] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+41.860] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+41.860] dispatch: batch: 1 queued entries
[+41.860] dispatch: key -> handle_key: KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+41.946] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+41.946] dispatch: batch: 1 queued entries
[+41.946] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+42.028] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+42.028] dispatch: batch: 1 queued entries
[+42.029] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+42.112] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+42.112] dispatch: batch: 1 queued entries
[+42.112] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+42.199] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+42.199] dispatch: batch: 1 queued entries
[+42.199] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+42.283] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+42.283] dispatch: batch: 1 queued entries
[+42.283] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+51.643] raw: FocusLost
[+51.643] dispatch: batch: 1 queued entries
[+51.643] dispatch: focus lost
[+52.010] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+52.010] raw: Key(KeyEvent { code: Char('I'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+52.010] soup: reassembled "[I" -> FocusGained
[+52.010] dispatch: batch: 1 queued entries
[+52.010] dispatch: focus gained
[+52.356] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+52.356] raw: Key(KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+52.356] soup: reassembled "[O" -> FocusLost
[+52.356] dispatch: batch: 1 queued entries
[+52.356] dispatch: focus lost
[+52.626] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+52.626] raw: Key(KeyEvent { code: Char('I'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+52.627] soup: reassembled "[I" -> FocusGained
[+52.627] dispatch: batch: 1 queued entries
[+52.627] dispatch: focus gained
[+52.888] raw: FocusLost
[+52.889] dispatch: batch: 1 queued entries
[+52.889] dispatch: focus lost
[+53.188] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+53.188] raw: Key(KeyEvent { code: Char('I'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+53.188] soup: reassembled "[I" -> FocusGained
[+53.188] dispatch: batch: 1 queued entries
[+53.188] dispatch: focus gained
[+58.733] raw: Mouse(MouseEvent { kind: Down(Left), column: 20, row: 21, modifiers: KeyModifiers(0x0) })
[+58.734] dispatch: batch: 1 queued entries
[+58.848] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+58.848] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+58.848] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+58.848] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+58.848] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+58.848] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+58.848] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+58.849] soup: dropped headless ";21;22m"
[+61.039] raw: Key(KeyEvent { code: Char('q'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+61.039] dispatch: batch: 1 queued entries
[+61.039] dispatch: key -> handle_key: KeyEvent { code: Char('q'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+61.040] teardown: restoring terminal