lazygitrs logs
by Omsimos · Updated
[+0.000] env: version=0.0.27
[+0.000] env: TERM=xterm-ghostty
[+0.000] env: TERM_PROGRAM=ghostty
[+0.000] env: TERM_PROGRAM_VERSION=1.3.1
[+0.000] env: COLORTERM=truecolor
[+0.000] env: LANG=en_PH.UTF-8
[+0.000] setup: keyboard_enhanced=true
[+0.000] setup: keyboard flags KeyboardEnhancementFlags(DISAMBIGUATE_ESCAPE_CODES | REPORT_EVENT_TYPES)
[+0.005] raw: FocusGained
[+0.006] dispatch: batch: 1 queued entries
[+0.006] dispatch: focus gained
[+2.333] raw: Mouse(MouseEvent { kind: Down(Left), column: 8, row: 30, modifiers: KeyModifiers(0x0) })
[+2.333] dispatch: batch: 1 queued entries
[+3.371] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+3.371] dispatch: batch: 1 queued entries
[+3.371] dispatch: key dropped (release): KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+3.922] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.922] dispatch: batch: 1 queued entries
[+3.923] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.088] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.088] dispatch: batch: 1 queued entries
[+4.088] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.174] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.174] dispatch: batch: 1 queued entries
[+4.174] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.257] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.257] dispatch: batch: 1 queued entries
[+4.257] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.340] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.341] dispatch: batch: 1 queued entries
[+4.341] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.424] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.425] dispatch: batch: 1 queued entries
[+4.425] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.599] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.599] dispatch: batch: 1 queued entries
[+4.599] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.759] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.759] dispatch: batch: 1 queued entries
[+4.759] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.927] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.927] dispatch: batch: 1 queued entries
[+4.927] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.011] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.011] dispatch: batch: 1 queued entries
[+5.011] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.099] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.099] dispatch: batch: 1 queued entries
[+5.099] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.182] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.183] dispatch: batch: 1 queued entries
[+5.183] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.266] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.266] dispatch: batch: 1 queued entries
[+5.266] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.349] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.349] dispatch: batch: 1 queued entries
[+5.349] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.513] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.513] dispatch: batch: 1 queued entries
[+5.513] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.682] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.682] dispatch: batch: 1 queued entries
[+5.682] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.849] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.849] dispatch: batch: 1 queued entries
[+5.849] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.016] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.016] dispatch: batch: 1 queued entries
[+6.016] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.099] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.099] dispatch: batch: 1 queued entries
[+6.099] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.266] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.266] dispatch: batch: 1 queued entries
[+6.266] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.352] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.352] dispatch: batch: 1 queued entries
[+6.352] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.441] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.441] dispatch: batch: 1 queued entries
[+6.441] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.524] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.524] dispatch: batch: 1 queued entries
[+6.524] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+6.540] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+6.540] dispatch: batch: 1 queued entries
[+6.540] dispatch: key dropped (release): KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+6.613] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+6.613] dispatch: batch: 1 queued entries
[+6.613] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.116] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.116] dispatch: batch: 1 queued entries
[+7.116] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.282] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.283] dispatch: batch: 1 queued entries
[+7.283] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.450] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.450] dispatch: batch: 1 queued entries
[+7.450] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.533] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.533] dispatch: batch: 1 queued entries
[+7.533] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.707] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.707] dispatch: batch: 1 queued entries
[+7.707] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.867] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.867] dispatch: batch: 1 queued entries
[+7.868] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.957] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.957] dispatch: batch: 1 queued entries
[+7.957] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.041] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.041] dispatch: batch: 1 queued entries
[+8.041] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.124] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.124] dispatch: batch: 1 queued entries
[+8.124] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.202] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.202] dispatch: batch: 1 queued entries
[+8.202] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.452] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.452] dispatch: batch: 1 queued entries
[+8.452] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.474] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+8.474] dispatch: batch: 7 queued entries
[+8.474] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.474] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.474] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.475] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.475] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.475] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+8.475] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.580] raw: Key(KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.631] reassembly: lone Esc (timeout)
[+12.631] dispatch: batch: 1 queued entries
[+12.631] dispatch: key -> handle_key: KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.665] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.666] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+12.667] dispatch: batch: 8 queued entries
[+12.667] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.667] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.667] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.667] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.668] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.668] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.668] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.668] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.091] raw: Key(KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.142] reassembly: lone Esc (timeout)
[+13.142] dispatch: batch: 1 queued entries
[+13.142] dispatch: key -> handle_key: KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.165] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.165] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.165] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.166] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.166] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.166] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.166] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.166] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.166] dispatch: batch: 8 queued entries
[+13.166] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.166] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.166] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.167] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.167] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.167] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.167] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.167] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.678] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.678] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.678] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.678] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.678] dispatch: batch: 4 queued entries
[+13.678] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.678] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.678] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.678] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.774] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.774] dispatch: batch: 8 queued entries
[+13.774] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.774] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.774] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.774] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.775] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.775] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.775] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.775] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.683] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.683] dispatch: batch: 1 queued entries
[+14.683] dispatch: key -> handle_key: KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.743] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+14.743] dispatch: batch: 1 queued entries
[+14.743] dispatch: key dropped (release): KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+16.324] raw: Key(KeyEvent { code: Char('q'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+16.324] dispatch: batch: 1 queued entries
[+16.324] dispatch: key -> handle_key: KeyEvent { code: Char('q'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+16.325] teardown: restoring terminal
[+0.000] env: version=0.0.27
[+0.000] env: TERM=xterm-ghostty
[+0.000] env: TERM_PROGRAM=ghostty
[+0.000] env: TERM_PROGRAM_VERSION=1.3.1
[+0.000] env: COLORTERM=truecolor
[+0.000] env: LANG=en_PH.UTF-8
[+0.000] setup: keyboard_enhanced=true
[+0.000] setup: keyboard flags KeyboardEnhancementFlags(DISAMBIGUATE_ESCAPE_CODES | REPORT_EVENT_TYPES)
[+0.006] raw: FocusGained
[+0.006] dispatch: batch: 1 queued entries
[+0.006] dispatch: focus gained
[+1.503] raw: Mouse(MouseEvent { kind: Down(Left), column: 7, row: 30, modifiers: KeyModifiers(0x0) })
[+1.504] dispatch: batch: 1 queued entries
[+1.569] raw: Mouse(MouseEvent { kind: Up(Left), column: 7, row: 30, modifiers: KeyModifiers(0x0) })
[+1.570] dispatch: batch: 1 queued entries
[+2.296] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+2.296] dispatch: batch: 1 queued entries
[+2.296] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+2.880] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+2.880] dispatch: batch: 1 queued entries
[+2.881] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.130] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.130] dispatch: batch: 1 queued entries
[+3.130] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.297] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.297] dispatch: batch: 1 queued entries
[+3.297] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.547] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.547] dispatch: batch: 1 queued entries
[+3.547] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.636] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.636] dispatch: batch: 1 queued entries
[+3.636] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.720] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.720] dispatch: batch: 1 queued entries
[+3.720] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.798] raw: Key(KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.798] dispatch: batch: 1 queued entries
[+3.798] dispatch: key -> handle_key: KeyEvent { code: Char('j'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.878] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char('6'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.878] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+3.879] dispatch: batch: 9 queued entries
[+3.879] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char('6'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+3.880] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.004] raw: Key(KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.004] dispatch: batch: 1 queued entries
[+4.004] dispatch: key -> handle_key: KeyEvent { code: Char('k'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.070] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+4.070] dispatch: batch: 9 queued entries
[+4.070] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+4.071] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.162] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.162] dispatch: batch: 1 queued entries
[+5.162] dispatch: key -> handle_key: KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.229] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.229] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.230] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+5.230] dispatch: batch: 9 queued entries
[+5.230] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.230] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.230] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.230] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.230] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.231] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.231] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.231] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.231] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+5.767] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+5.767] dispatch: batch: 1 queued entries
[+5.767] dispatch: key dropped (release): KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+6.165] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+6.166] dispatch: batch: 1 queued entries
[+6.166] dispatch: key dropped (release): KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+7.077] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.078] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.079] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+7.079] dispatch: batch: 9 queued entries
[+7.079] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.079] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.079] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.079] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.079] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.080] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.080] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.080] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.080] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+7.874] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+7.875] dispatch: batch: 1 queued entries
[+7.875] dispatch: key dropped (release): KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+8.722] raw: Key(KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+8.722] dispatch: batch: 1 queued entries
[+8.722] dispatch: key dropped (release): KeyEvent { code: Char('n'), modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+9.403] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+9.404] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+9.405] dispatch: batch: 10 queued entries
[+9.405] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.405] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.405] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.405] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.406] dispatch: key -> handle_key: KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.406] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.406] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.406] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.406] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+9.406] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+9.469] raw: Mouse(MouseEvent { kind: Up(Left), column: 53, row: 20, modifiers: KeyModifiers(0x0) })
[+9.470] dispatch: batch: 1 queued entries
[+10.512] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.512] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.512] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.512] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.512] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.512] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.512] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.513] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.513] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.513] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+10.513] dispatch: batch: 10 queued entries
[+10.513] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.513] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.513] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.513] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.514] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.514] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.514] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.514] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.514] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.514] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+10.619] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+10.620] dispatch: batch: 10 queued entries
[+10.620] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.620] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.620] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.620] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.620] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.620] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.621] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.621] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.621] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+10.621] dispatch: key -> handle_key: KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.662] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.662] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+11.662] dispatch: batch: 9 queued entries
[+11.662] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.662] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.662] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.663] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.663] dispatch: key -> handle_key: KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.663] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.663] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.663] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.663] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+11.786] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.786] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.786] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] raw: Key(KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+11.787] dispatch: batch: 9 queued entries
[+11.787] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.787] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.787] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.787] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.788] dispatch: key -> handle_key: KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.788] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.789] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.789] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+11.789] dispatch: key -> handle_key: KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+12.278] raw: Mouse(MouseEvent { kind: Down(Left), column: 7, row: 30, modifiers: KeyModifiers(0x0) })
[+12.278] dispatch: batch: 1 queued entries
[+12.386] raw: Mouse(MouseEvent { kind: Up(Left), column: 7, row: 30, modifiers: KeyModifiers(0x0) })
[+12.386] dispatch: batch: 1 queued entries
[+13.287] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.287] dispatch: batch: 1 queued entries
[+13.287] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.784] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.784] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.784] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.784] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.785] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.785] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.785] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+13.785] dispatch: batch: 7 queued entries
[+13.785] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.785] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.785] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.786] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.786] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.787] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.787] dispatch: key -> handle_key: KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+13.866] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.867] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.867] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.867] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.867] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.867] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+13.867] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+13.867] dispatch: batch: 7 queued entries
[+13.867] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.867] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.867] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.868] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.868] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.868] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+13.868] dispatch: key -> handle_key: KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+13.953] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) })
[+13.953] dispatch: batch: 1 queued entries
[+13.953] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) }
[+14.034] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.034] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.034] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.035] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.035] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.035] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.035] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+14.035] dispatch: batch: 7 queued entries
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.035] dispatch: key -> handle_key: KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+14.120] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) })
[+14.120] dispatch: batch: 1 queued entries
[+14.120] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) }
[+14.201] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) })
[+14.201] dispatch: batch: 1 queued entries
[+14.201] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) }
[+14.287] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) })
[+14.287] dispatch: batch: 1 queued entries
[+14.287] dispatch: key -> handle_key: KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Repeat, state: KeyEventState(0x0) }
[+14.367] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.367] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.367] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.367] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.367] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.368] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+14.368] raw: Key(KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+14.368] dispatch: batch: 7 queued entries
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+14.368] dispatch: key -> handle_key: KeyEvent { code: Char('B'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+14.386] raw: Key(KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+14.386] dispatch: batch: 1 queued entries
[+14.386] dispatch: key dropped (release): KeyEvent { code: Down, modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+15.371] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.371] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.371] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.371] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.371] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.371] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.371] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+15.371] dispatch: batch: 7 queued entries
[+15.371] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.371] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.371] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.372] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.372] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.372] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.372] dispatch: key -> handle_key: KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+15.484] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.484] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.484] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.484] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.485] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.485] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.485] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+15.485] dispatch: batch: 7 queued entries
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.485] dispatch: key -> handle_key: KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+15.612] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.612] dispatch: batch: 1 queued entries
[+15.612] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.880] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.880] dispatch: batch: 1 queued entries
[+15.880] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.940] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.941] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.941] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.941] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.941] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.941] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+15.941] raw: Key(KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+15.941] dispatch: batch: 7 queued entries
[+15.941] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.941] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.941] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.942] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.942] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.942] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+15.942] dispatch: key -> handle_key: KeyEvent { code: Char('A'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+16.034] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+16.034] dispatch: batch: 1 queued entries
[+16.035] dispatch: key -> handle_key: KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+16.103] raw: Key(KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+16.103] dispatch: batch: 1 queued entries
[+16.103] dispatch: key dropped (release): KeyEvent { code: Up, modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+19.432] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(SHIFT), kind: Release, state: KeyEventState(0x0) })
[+19.432] dispatch: batch: 1 queued entries
[+19.432] dispatch: key dropped (release): KeyEvent { code: Char('2'), modifiers: KeyModifiers(SHIFT), kind: Release, state: KeyEventState(0x0) }
[+20.038] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(SHIFT), kind: Release, state: KeyEventState(0x0) })
[+20.038] dispatch: batch: 1 queued entries
[+20.038] dispatch: key dropped (release): KeyEvent { code: Char('2'), modifiers: KeyModifiers(SHIFT), kind: Release, state: KeyEventState(0x0) }
[+20.620] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+20.620] raw: Key(KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+20.620] dispatch: batch: 2 queued entries
[+20.620] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+20.620] dispatch: key -> handle_key: KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+21.043] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.043] raw: Key(KeyEvent { code: Char('I'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+21.043] dispatch: batch: 2 queued entries
[+21.043] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.043] dispatch: key -> handle_key: KeyEvent { code: Char('I'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+21.133] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.133] dispatch: batch: 8 queued entries
[+21.133] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.134] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.715] raw: FocusLost
[+21.715] dispatch: batch: 1 queued entries
[+21.715] dispatch: focus transition quarantine active for this batch
[+21.715] dispatch: focus lost
[+21.994] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.994] raw: Key(KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] raw: Key(KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+21.995] dispatch: batch: 8 queued entries
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+21.995] dispatch: key dropped (unfocused/transition): KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+22.213] raw: FocusLost
[+22.213] dispatch: batch: 1 queued entries
[+22.213] dispatch: focus transition quarantine active for this batch
[+22.213] dispatch: focus lost
[+22.485] raw: FocusGained
[+22.485] dispatch: batch: 1 queued entries
[+22.485] dispatch: focus gained
[+22.822] raw: FocusLost
[+22.822] dispatch: batch: 1 queued entries
[+22.822] dispatch: focus transition quarantine active for this batch
[+22.822] dispatch: focus lost
[+23.068] raw: FocusGained
[+23.068] dispatch: batch: 1 queued entries
[+23.068] dispatch: focus gained
[+23.359] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+23.359] raw: Key(KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+23.359] dispatch: batch: 2 queued entries
[+23.359] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+23.359] dispatch: key -> handle_key: KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+23.614] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+23.615] raw: Key(KeyEvent { code: Char('I'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+23.615] dispatch: batch: 2 queued entries
[+23.615] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+23.615] dispatch: key -> handle_key: KeyEvent { code: Char('I'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+23.705] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(SUPER), kind: Release, state: KeyEventState(0x0) })
[+23.705] dispatch: batch: 1 queued entries
[+23.705] dispatch: key dropped (release): KeyEvent { code: Char('3'), modifiers: KeyModifiers(SUPER), kind: Release, state: KeyEventState(0x0) }
[+23.910] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+23.910] raw: Key(KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+23.910] dispatch: batch: 2 queued entries
[+23.910] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+23.910] dispatch: key -> handle_key: KeyEvent { code: Char('O'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+24.157] raw: FocusGained
[+24.157] dispatch: batch: 1 queued entries
[+24.157] dispatch: focus gained
[+24.853] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.853] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.854] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.854] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.854] dispatch: batch: 4 queued entries
[+24.854] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.854] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.854] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.854] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.933] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.933] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.933] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.933] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.933] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.934] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.934] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.934] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+24.934] dispatch: batch: 8 queued entries
[+24.934] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.934] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.934] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.934] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.935] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.935] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.935] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+24.935] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.195] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.195] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.195] raw: Key(KeyEvent { code: Char('6'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.195] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+25.195] dispatch: batch: 4 queued entries
[+25.195] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.195] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.196] dispatch: key -> handle_key: KeyEvent { code: Char('6'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.196] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+25.311] raw: Mouse(MouseEvent { kind: Up(Left), column: 28, row: 15, modifiers: KeyModifiers(0x0) })
[+25.311] dispatch: batch: 1 queued entries
[+25.567] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.567] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.567] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.567] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.567] dispatch: batch: 4 queued entries
[+25.567] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.567] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.568] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.568] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.653] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.653] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.653] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.653] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.653] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.653] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.654] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.654] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.654] dispatch: batch: 8 queued entries
[+25.654] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.654] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.654] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.655] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.655] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.655] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.655] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.656] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.928] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.928] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.928] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.929] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+25.929] dispatch: batch: 4 queued entries
[+25.929] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.929] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.929] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+25.929] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.011] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.011] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.011] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.011] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.011] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.012] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.012] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.012] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.012] dispatch: batch: 8 queued entries
[+26.012] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.012] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.012] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.013] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.013] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.013] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.013] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.014] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.262] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.262] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.262] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.262] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+26.262] dispatch: batch: 4 queued entries
[+26.262] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.262] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.263] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.263] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+26.395] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.395] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.396] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.396] dispatch: batch: 9 queued entries
[+26.396] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.396] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.396] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.397] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.397] dispatch: key -> handle_key: KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.397] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.397] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.398] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.398] dispatch: key -> handle_key: KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.445] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.445] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.445] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.445] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.445] raw: Key(KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.445] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.445] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.446] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.446] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+26.446] dispatch: batch: 9 queued entries
[+26.446] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.446] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.446] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.447] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.447] dispatch: key -> handle_key: KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.447] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.447] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.448] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.448] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+26.528] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+26.528] dispatch: batch: 9 queued entries
[+26.528] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.528] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.528] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.529] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.529] dispatch: key -> handle_key: KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.529] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.529] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.529] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.529] dispatch: key -> handle_key: KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+26.878] raw: Mouse(MouseEvent { kind: Down(Left), column: 103, row: 4, modifiers: KeyModifiers(0x0) })
[+26.878] dispatch: batch: 1 queued entries
[+27.011] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.011] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.011] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.011] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.011] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.011] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.012] raw: Key(KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.012] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.012] raw: Key(KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.012] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.012] dispatch: batch: 10 queued entries
[+27.012] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.012] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.012] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char('4'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char('5'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.013] dispatch: key -> handle_key: KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.720] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.720] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.720] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.720] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+27.721] raw: Key(KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) })
[+27.721] dispatch: batch: 11 queued entries
[+27.721] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.721] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.722] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+27.723] dispatch: key -> handle_key: KeyEvent { code: Char('M'), modifiers: KeyModifiers(SHIFT), kind: Press, state: KeyEventState(0x0) }
[+28.336] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.336] raw: Key(KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.336] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.336] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.336] raw: Key(KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.336] raw: Key(KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.336] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.337] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.337] raw: Key(KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.337] raw: Key(KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+28.337] dispatch: batch: 10 queued entries
[+28.337] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.337] dispatch: key -> handle_key: KeyEvent { code: Char('<'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.337] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.337] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.337] dispatch: key -> handle_key: KeyEvent { code: Char('8'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.337] dispatch: key -> handle_key: KeyEvent { code: Char('9'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.338] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.338] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.338] dispatch: key -> handle_key: KeyEvent { code: Char('0'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+28.338] dispatch: key -> handle_key: KeyEvent { code: Char('m'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.295] raw: Mouse(MouseEvent { kind: Down(Left), column: 88, row: 29, modifiers: KeyModifiers(0x0) })
[+29.295] dispatch: batch: 1 queued entries
[+29.419] raw: Mouse(MouseEvent { kind: Up(Left), column: 88, row: 29, modifiers: KeyModifiers(0x0) })
[+29.419] dispatch: batch: 1 queued entries
[+29.743] raw: Key(KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.794] reassembly: lone Esc (timeout)
[+29.795] dispatch: batch: 1 queued entries
[+29.795] dispatch: key -> handle_key: KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.815] raw: Key(KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] raw: Key(KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+29.816] dispatch: batch: 8 queued entries
[+29.816] dispatch: key -> handle_key: KeyEvent { code: Char('['), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.816] dispatch: key -> handle_key: KeyEvent { code: Char('2'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.817] dispatch: key -> handle_key: KeyEvent { code: Char('7'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.817] dispatch: key -> handle_key: KeyEvent { code: Char(';'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.817] dispatch: key -> handle_key: KeyEvent { code: Char('1'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.817] dispatch: key -> handle_key: KeyEvent { code: Char(':'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.817] dispatch: key -> handle_key: KeyEvent { code: Char('3'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.817] dispatch: key -> handle_key: KeyEvent { code: Char('u'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+29.978] raw: Key(KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+30.030] reassembly: lone Esc (timeout)
[+30.030] dispatch: batch: 1 queued entries
[+30.030] dispatch: key -> handle_key: KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+30.069] raw: Key(KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) })
[+30.070] dispatch: batch: 1 queued entries
[+30.070] dispatch: key suppressed (popup tail): KeyEvent { code: Esc, modifiers: KeyModifiers(0x0), kind: Release, state: KeyEventState(0x0) }
[+31.137] raw: Key(KeyEvent { code: Char('q'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) })
[+31.137] dispatch: batch: 1 queued entries
[+31.137] dispatch: key -> handle_key: KeyEvent { code: Char('q'), modifiers: KeyModifiers(0x0), kind: Press, state: KeyEventState(0x0) }
[+31.137] teardown: restoring terminal